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A tale in the desert 2017
A tale in the desert 2017









The more of something there is the less valuable it is and the less of something there is the more valuable is. This economy is defined by the resources and crafted items that are made available in the world. Trading is another element that hinges on social interactions and in doing so develops an extemporaneous economy. The manner in which you converse and the outcomes of good and bad interactions influence the way that you, the people around, and the game progresses. The core of the game is designed to be a social experience about building and maintaining relationships.

a tale in the desert 2017

This is just one of many bold moves in the game that sets it apart from all others.Ī Tale in the Desert excels with its dedicated core of players that have created a real community as well an in-game society and a functioning government that establishes its own laws set by the players themselves. The cycle allows for the game to reinvent itself and keep it fresh for old players and consistently inviting to new players. Not only does the game stray from what is a major part of many popular game titles but it resets the world periodically – separating it into “tales” that each builds on its predecessor.

a tale in the desert 2017

It is a MMO roleplaying game that completely eliminates the combat that has become a staple in just about any genre of video games. Gameplay is purely about crafting and the community.Ī Tale in the Desert is not your ordinary game that conforms to patterns in game development and gameplay structures that have been established in the past. Set in ancient Egypt, ATitD has no combat.

a tale in the desert 2017

A Tale in the Desert (ATitD), is a pay to play MMORPG that is completely based on crafting, trading, and technological advancements.











A tale in the desert 2017